![]() ![]() It's true that for a game like Half-Life the story is built around the game, it ties alongside it and is not governed by a pre-baked script. It doesn’t exist as a separate script that is handed off to game designers which they are expected to somehow make compelling through puzzles and combat.” “The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses. ![]() Laidlaw continued to explain regarding the story and script rumor: “anonymous sources have been posting speculation masquerading as inside knowledge since the Half Life 1 days, and that fear is the last thing that would ever drive a decision about what to work on.” Marc Laidlaw said that this is probably trolling:
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